Lev has a new walk cycle

I just updated Lev’s main walk cycle for the first time since the project’s inception! I drew a non-pixel art walk cycle of Lev for reference before I started, just to make sure that the sprite was more life-like. The walking pixel sprite on the right is literally the first animation of Lev I did for the game.

It took a long time to update it because unlike running and jumping, the walk only comes up for a few frames as the character accelerates. When we put in the low-health variants of each sprite, it looked odd to have the character’s damage flicker in and out of existence. But there was simply no way I was going to create a low health variant based on that janky old sprite!

Does it look like there’s progress?

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