Bubble Level Background Art

This has been conceptually the trickiest background to draw so far. I wanted to convey the complexity of foam while keeping it simple enough to not compete with the game content. The colors had to stay prismatic and have levels of translucency (so I gave up and just used gradients instead of pixel art). Oh, and it also has to loop on itself.

You're seeing all the layers stacked on top of each other right now, so no parallax or particle effects yet - but I'm just so happy to be done with this section.

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Lev has a new walk cycle

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More storyboarding!