Opening Cutscene Sketch
This is a WIP opening cutscene for Unstable Scientific! I got a bit too ambitious and made FMV animation for some of it, but other parts are still just in sketch mode. But you can see the characters and the backstory exposition dump!
Original music by the Supermarcato Brothers!
Screenshot Saturday
Screenshots from the Silver Craters and Basalt Bluffs levels!
Spectrometer Sketch
Custom spectrometer sketch to be used in one of the cutscenes.
Updated Forest Level BG
Updated forest/jungle level BG to be taller and deeper.
Basalt Bluffs Tree
One of the trees from the Basalt Bluffs level. I finished it this week, using Pixaki to get through a lot of the more tedious parts on my ipad. I’m using a lot of bristlecone pines as a reference to get the ancient look for the trees, but I know, I know they’re from a different ecosystem entirely… And yes, it’s inspired by Evynd Earle!
Mucking around with parallax code
I’m not really a coder, but I don’t want to have to wait to see how the background art will look when it scrolls - and I want to troubleshoot it before it gets to Dustin. So I made a little Processing sketch to see how the landscape will scroll. It’s not perfect, can only do horizontal (not vertical parallax), and has a weird bug, but effectively gets the job done.
Upgrade Shop Art
Pixel, Chandra, and Tau in their workshops where you can get different upgrades. Each character will accept a different type of item in exchange for boosting armor, weapons, and a variety of high-tech mods (like pet drones!).
Damselfly Wing Animation
I researched the motion of damselfly wings to better animate them, and it took me on a deep dive of a particularly odd field. Come with me down a cool rabbit hole!
End Level Animation
Lev Hoffman at the end of a level!
Silver Trees
Silver “trees” for the Silver Craters level. I photographed silver crystals in the Smithsonian Museum and used them as reference for these pieces.
Lev and Tau
Tau is so sick of Lev’s shit.
Animating Water for a Background
Adventures in animating water, a process description with lots of sketches.
Basalt Bluffs background progress
Continuing work on the Waterfall Level background. More columnar basalt,!
Basalt Bluffs Level Backgrounds
Here’s some of the process for making the waterfalls level background and animation.
Jungle level with all the things!
We can finally capture video again! This is part of a forest level for Unstable Scientific - we’ve got bubble rocks, patrol bugs, and swarm bots happening now, plus music by the Super Marcato Brothers!
Boss and Sketches
Some of the process for designing the AI boss bot. I spent a lot of time looking at a sea urchin carapace, metal reflections, and H. R. Giger art details. Not including the animations yet!
Feed Bananas to the Bramblebug
You can feed the patrol bug bananas!
Bramblebug Animation
I just finished the art for the simplest enemy we’re going to have: A cute patrol bug with sharp spikes to be a bother. Doesn’t take much to set this guy little off!
Swarming Wasps!
Some super-basic forest level action! We have swarm-intelligence wasps that sting you and music by the awesome Super Marcato Brothers. This isn’t a complete level by any means, just a test to see what kind of creatures and mechanics we need to make next. :-D
Swarming Enemies
New enemy - the swarming mine mothership! This gif doesn’t really show the swarming behaviors though - that’s for a later video.