Yay, new splash screen!
Yay, new splash screen!
iFest 2018, Seattle
iFest 2018 rocked! It was amazing to see so many game devs showing off their creations, and even better to see people of all ages trying the games out. Many of the games had gorgeous art, others had an imaginative premise, and ALL of the people who attended were super-sweet. Dustin and I had a marvelous time. Plus, so many people came to try out Unstable Scientific! We got great feedback which made us really happy.
Earth Textures
Some of the looping textures I’ve made for our game. Textures are by far the trickiest thing for me to create for Unstable Scientific! I find it so difficult to convert a super-complex pattern down into pixels in a way that you can still interpret it - being an ink artist for so long, I’ve always had the luxury of getting in as much detail as I wanted, so I got kinda lazy in the realm of actual synthesis!
Sleep Dart Yourself
What happens when you use the sleep dart on yourself!
New Weapon - Plasma Gun!
We’ve got a plasma gun and enemy drones using a similar weapon! Even though this post is meant to highlight a feature we added earlier, it’s using a newer iteration of our game that now has save points!
Real-time Landscape Editor
Yayyyy we now have a REALTIME landscape editor! Thanks to Dustin’s intense coding focus, we now have something resembling real ground! (also I’m quite proud of the pahoehoe lava texture - that was pretty hard to get right).
May 2018 - Showing Unstable Scientific at Playtest Thursdays in the NYU Gaming Center
We took Unstable Scientific to Playtest Thursday at the NYU Game Center in Brooklyn (and got really good feedback as to what’s good and what needs to be fixed)! I was blown away at how many developers there are, as well as the sheer diversity of game devs and game design students. It was FANTASTICALLY FUN!
Introducing Pixel Harding
Quantum chemist and entanglement researcher, Pixel Harding!
Good Job
Lev deep lava death animation. We eventually got rid of insta-death mechanics and turned the lava into a temporary death pit, where you come back to the nearest solid land with only significant health loss but no lengthy level reloads.
Character Sketches
Early character sketches for Unstable Scientific. I draw the faces, Dustin scribbles what emotions he thinks they express. It’s a lot harder to make good expressions with so few pixels in a hi-bit game, so I try to really get the character down on paper before turning them into pixel art! You can kind of see them evolve a little bit over time, especially Tau (guy with the AR rig) and Chandra (pilot lady with floofy jacket).
Phenomenally Disgusting Scorpion Death
This came out delightfully gross.
Professor Tau Jacquino
Introducing Tau Jacquino, the best electronic engineer alive and Burning Man interactive installation artist for 20+ years. He’s here because he wants to see something really awesome happen, and vacuum physics looks like the most exciting field to be!
Cryostat Sprite
There has to be a cryostat somewhere in the game.
Cordyceps Fungi Hazard
Cordyceps fungi as an in-game hazard!
Making the weapon arsenal
Bubble gun test! And now there’s also a ray pistol. Look at all those bananas fly all over the place!
Kleptocoon
Unused kleptocoon animation
Let’s turn fall damage off…
Before we turned off fall damage, you could really hurt yourself! Lev has -437.80 life. Caused by launching really high with a banana gun!
When your ride is trash but your outfit’s on point.
When your ride’s trash but your outfit’s on point.
Collapsing Platform Animation
Chaos is tricky to animate, especially in pixel art! I had fun trying to make this collapsing platform convincing.
Trilobite Creature
A variety of animations I made for the trilobite, which we decided to keep as a friendly critter.