Earth Textures
Some of the looping textures I’ve made for our game. Textures are by far the trickiest thing for me to create for Unstable Scientific! I find it so difficult to convert a super-complex pattern down into pixels in a way that you can still interpret it - being an ink artist for so long, I’ve always had the luxury of getting in as much detail as I wanted, so I got kind of lazy in the realm of actual synthesis!