Updated Wolfram Beringer

I can’t believe it took me this long to actually create a Wolfram Beringer sprite! This is Lev Hoffman’s rival, who ruined his life back at the university and is about to do so again on Toromiro Island. Chiefly it took a long time because a sprite is a distillation of everything a character looks like and stands for in a small number of pixels. Out of all the characters, Wolfram’s took longest to “solidify”, and his appearance has changed the most throughout the course of the game’s development.

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What’s the holdup with alpha testing?

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Adding a rolling mechanic